<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="PlayerFrame.lua"/>
	<!--IMPORTANT
		If you change anything in this file, be sure to change the equivalent data in PlayerFrame.lua, function PlayerFrame_ToPlayerArt
		IMPORTANT-->
	<Button name="PlayerFrame" frameStrata="BACKGROUND" toplevel="true" movable="true" inherits="SecureUnitButtonTemplate" parent="UIParent">
		<Size>
			<AbsDimension x="232" y="100"/>
		</Size>
		<Anchors>
			<Anchor point="TOPLEFT">
				<Offset>
					<AbsDimension x="-19" y="-4"/>
				</Offset>
			</Anchor>
		</Anchors>
		<HitRectInsets>
			<AbsInset left="6" right="0" top="4" bottom="9"/>
		</HitRectInsets>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="PlayerFrameFlash" file="Interface\TargetingFrame\UI-TargetingFrame-Flash" hidden="true">
					<Size>
						<AbsDimension x="242" y="93"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="13" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.9453125" right="0" top="0" bottom="0.181640625"/>
				</Texture>
				<Texture name="PlayerFrameBackground">
					<Size>
						<AbsDimension x="119" y="41"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="106" y="-22"/>
							</Offset>
						</Anchor>
					</Anchors>
					<Color r="0" g="0" b="0" a="0.5"/>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture name="PlayerPortrait">
					<Size>
						<AbsDimension x="64" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="42" y="-12"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame setAllPoints="true">
				<Frames>
					<Frame setAllPoints="true">
						<Layers>
							<Layer level="BACKGROUND">
								<Texture name="PlayerFrameTexture" file="Interface\TargetingFrame\UI-TargetingFrame">
									<TexCoords left="1.0" right="0.09375" top="0" bottom="0.78125"/>
								</Texture>
								<Texture name="PlayerFrameVehicleTexture" file="Interface\Vehicles\UI-Vehicle-Frame" hidden="true">
									<Size>
										<AbsDimension x="240" y="120"/>
									</Size>
									<Anchors>
										<Anchor point="CENTER">
											<Offset>
												<AbsDimension x="20" y="0"/>
											</Offset>
										</Anchor>
									</Anchors>
								</Texture>
								<FontString name="PlayerName" inherits="GameFontNormalSmall">
									<Size>
										<AbsDimension x="100" y="12"/>
									</Size>
									<Anchors>
										<Anchor point="CENTER">
											<Offset>
												<AbsDimension x="50" y="19"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="PlayerLevelText" inherits="GameFontNormalSmall">
									<Anchors>
										<Anchor point="CENTER">
											<Offset>
												<AbsDimension x="-63" y="-16"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="PlayerPVPTimerText" inherits="GameFontNormalSmall">
									<Anchors>
										<Anchor point="CENTER" relativePoint="TOPLEFT">
											<Offset>
												<AbsDimension x="38" y="-15"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="PlayerFrameHealthBarText" inherits="TextStatusBarText">
									<Anchors>
										<Anchor point="CENTER">
											<Offset>
												<AbsDimension x="50" y="3"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="PlayerFrameManaBarText" inherits="TextStatusBarText">
									<Anchors>
										<Anchor point="CENTER">
											<Offset>
												<AbsDimension x="50" y="-8"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
							<Layer level="ARTWORK">
								<Texture name="PlayerStatusTexture" file="Interface\CharacterFrame\UI-Player-Status" alphaMode="ADD" hidden="true">
									<Size>
										<AbsDimension x="190" y="66"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT">
											<Offset>
												<AbsDimension x="35" y="-8"/>
											</Offset>
										</Anchor>
									</Anchors>
									<TexCoords left="0" right="0.74609375" top="0" bottom="0.53125"/>
								</Texture>
								<Texture name="PlayerAttackBackground" file="Interface\TargetingFrame\UI-TargetingFrame-AttackBackground" hidden="true">
									<Size>
										<AbsDimension x="32" y="32"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT">
											<Offset>
												<AbsDimension x="37" y="-50"/>
											</Offset>
										</Anchor>
									</Anchors>
								</Texture>
								<Texture name="PlayerPVPIcon" hidden="true">
									<Size>
										<AbsDimension x="64" y="64"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT">
											<Offset>
												<AbsDimension x="18" y="-20"/>
											</Offset>
										</Anchor>
									</Anchors>
								</Texture>
							</Layer>
							<Layer level="OVERLAY">
								<FontString name="PlayerHitIndicator" hidden="true" inherits="NumberFontNormalHuge">
									<Anchors>
										<Anchor point="CENTER" relativePoint="TOPLEFT">
											<Offset>
												<AbsDimension x="73" y="-42"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<Texture name="PlayerLeaderIcon" file="Interface\GroupFrame\UI-Group-LeaderIcon" hidden="true">
									<Size>
										<AbsDimension x="16" y="16"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT">
											<Offset>
												<AbsDimension x="50" y="-10"/>
											</Offset>
										</Anchor>
									</Anchors>
								</Texture>
								<Texture name="PlayerMasterIcon" file="Interface\GroupFrame\UI-Group-MasterLooter" hidden="true">
									<Size>
										<AbsDimension x="16" y="16"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT">
											<Offset>
												<AbsDimension x="80" y="-10"/>
											</Offset>
										</Anchor>
									</Anchors>
								</Texture>
								<Texture name="PlayerRestIcon" file="Interface\CharacterFrame\UI-StateIcon" hidden="false">
									<Size>
										<AbsDimension x="31" y="33"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT">
											<Offset>
												<AbsDimension x="37" y="-49"/>
											</Offset>
										</Anchor>
									</Anchors>
									<TexCoords left="0" right="0.5" top="0" bottom="0.421875"/>
								</Texture>
								<Texture name="PlayerAttackIcon" file="Interface\CharacterFrame\UI-StateIcon" hidden="false">
									<Size>
										<AbsDimension x="32" y="32"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT" relativeTo="PlayerRestIcon">
											<Offset>
												<AbsDimension x="1" y="1"/>
											</Offset>
										</Anchor>
									</Anchors>
									<TexCoords left="0.5" right="1.0" top="0" bottom="0.5"/>
								</Texture>
							</Layer>
						</Layers>
					</Frame>
					<Button name="PlayerSpeakerFrame" inherits="VoiceChatSpeakerTemplate" hidden="true">
						<Size>
							<AbsDimension x="20" y="20"/>
						</Size>
						<Anchors>
							<Anchor point="LEFT" relativePoint="RIGHT">
								<Offset>
									<AbsDimension x="0" y="-3"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnUpdate>
								VoiceChat_OnUpdate(self, elapsed);
							</OnUpdate>
						</Scripts>
					</Button>
					<Frame name="PlayerFrameReadyCheck" inherits="ReadyCheckStatusTemplate" hidden="true">
						<Size>
							<AbsDimension x="40" y="40"/>
						</Size>
						<Anchors>
							<Anchor point="CENTER" relativeTo="PlayerPortrait" relativePoint="CENTER">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								self:SetFrameLevel(self:GetFrameLevel() + 2);
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="PlayerPVPIconHitArea" enableMouse="true" hidden="true">
						<Size>
							<AbsDimension x="39" y="37"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="PlayerPVPIcon"/>
						</Anchors>
						<Scripts>
							<OnEnter>
								GameTooltip_AddNewbieTip(self, self.tooltipTitle, 1.0, 1.0, 1.0, self.tooltipText, 1);
							</OnEnter>
							<OnLeave>
								GameTooltip:Hide();
							</OnLeave>							
						</Scripts>
					</Frame>
					<Frame name="PlayerStatusGlow" hidden="true">
						<Size>
							<AbsDimension x="32" y="32"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="PlayerRestIcon">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="OVERLAY">
								<Texture name="PlayerRestGlow" file="Interface\CharacterFrame\UI-StateIcon" hidden="false" alphaMode="ADD">
									<Size>
										<AbsDimension x="32" y="32"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT"/>
									</Anchors>
									<TexCoords left="0" right="0.5" top="0.5" bottom="1.0"/>
								</Texture>
								<Texture name="PlayerAttackGlow" file="Interface\CharacterFrame\UI-StateIcon" hidden="false" alphaMode="ADD">
									<Size>
										<AbsDimension x="32" y="32"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT">
											<Offset>
												<AbsDimension x="1" y="1"/>
											</Offset>
										</Anchor>
									</Anchors>
									<Color r="1.0" g="0" b="0"/>
									<TexCoords left="0.5" right="1.0" top="0.5" bottom="1.0"/>
								</Texture>
							</Layer>
						</Layers>
						<Scripts>
							<OnLoad>
								self:SetFrameLevel(self:GetFrameLevel() + 3);
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="PlayerPlayTime" enableMouse="true" hidden="true">
						<Size>
							<AbsDimension x="32" y="32"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
								<Offset>
									<AbsDimension x="-4" y="-17"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<Texture name="PlayerPlayTimeIcon" file="Interface\CharacterFrame\UI-Player-PlayTimeTired" setAllPoints="true"/>
							</Layer>
						</Layers>
						<Scripts>
							<OnEnter>
								GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
								GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, 1);
							</OnEnter>						
							<OnLeave>
								GameTooltip:Hide();
							</OnLeave>
						</Scripts>
					</Frame>
				</Frames>
			</Frame>
			<StatusBar name="PlayerFrameHealthBar" inherits="TextStatusBar">
				<Size>
					<AbsDimension x="119" y="12"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="106" y="-41"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						TextStatusBar_Initialize(self);
						self.textLockable = 1;
						self.cvar = "playerStatusText";
						self.cvarLabel = "STATUS_TEXT_PLAYER";
					</OnLoad>
					<OnMouseUp>
						self:GetParent():Click(button);
					</OnMouseUp>
					<OnValueChanged>
						UnitFrameHealthBar_OnValueChanged(self, value);
					</OnValueChanged>
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
			</StatusBar>
			<StatusBar name="PlayerFrameManaBar" inherits="TextStatusBar">
				<Size>
					<AbsDimension x="119" y="12"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="106" y="-52"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						TextStatusBar_Initialize(self);
						self.textLockable = 1;
						self.cvar = "playerStatusText";
						self.cvarLabel = "STATUS_TEXT_PLAYER";
					</OnLoad>
					<OnMouseUp>
						self:GetParent():Click(button);
					</OnMouseUp>
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
				<BarColor r="0" g="0" b="1.0"/>
			</StatusBar>
			<Frame name="PlayerFrameDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
				<Size>
					<AbsDimension x="10" y="10"/>
				</Size>
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="-10" y="-50"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						PlayerFrameDropDown_OnLoad(self);
					</OnLoad>
				</Scripts>
			</Frame>
			<Frame name="PlayerFrameGroupIndicator" hidden="true">
				<Size>
					<AbsDimension x="10" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="97" y="-20"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="PlayerFrameGroupIndicatorLeft" file="Interface\CharacterFrame\UI-CharacterFrame-GroupIndicator">
							<Size>
								<AbsDimension x="24" y="16"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT"/>
							</Anchors>
							<TexCoords left="0" right="0.1875" top="0" bottom="1"/>
						</Texture>
						<Texture name="PlayerFrameGroupIndicatorRight" file="Interface\CharacterFrame\UI-CharacterFrame-GroupIndicator">
							<Size>
								<AbsDimension x="24" y="16"/>
							</Size>
							<Anchors>
								<Anchor point="TOPRIGHT"/>
							</Anchors>
							<TexCoords left="0.53125" right="0.71875" top="0" bottom="1"/>
						</Texture>
						<Texture name="PlayerFrameGroupIndicatorMiddle" file="Interface\CharacterFrame\UI-CharacterFrame-GroupIndicator">
							<Size>
								<AbsDimension x="0" y="16"/>
							</Size>
							<Anchors>
								<Anchor point="LEFT" relativeTo="PlayerFrameGroupIndicatorLeft" relativePoint="RIGHT"/>
								<Anchor point="RIGHT" relativeTo="PlayerFrameGroupIndicatorRight" relativePoint="LEFT"/>
							</Anchors>
							<TexCoords left="0.1875" right="0.53125" top="0" bottom="1"/>
						</Texture>
						<FontString name="PlayerFrameGroupIndicatorText" inherits="GameFontHighlightSmall">
							<Anchors>
								<Anchor point="LEFT">
									<Offset>
										<AbsDimension x="20" y="-2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						PlayerFrameGroupIndicatorLeft:SetAlpha(0.3);
						PlayerFrameGroupIndicatorRight:SetAlpha(0.3);
						PlayerFrameGroupIndicatorMiddle:SetAlpha(0.3);
						PlayerFrameGroupIndicatorText:SetAlpha(0.7);
					</OnLoad>
				</Scripts>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad>
				UnitFrame_Initialize(self, "player", PlayerName, PlayerPortrait,
									 PlayerFrameHealthBar, PlayerFrameHealthBarText, 
									 PlayerFrameManaBar, PlayerFrameManaBarText,
				                     PlayerFrameFlash);
				PlayerFrame_OnLoad(self);
			</OnLoad>
			<OnEvent>
				PlayerFrame_OnEvent(self, event, ...);
			</OnEvent>
			<OnUpdate>
				PlayerFrame_OnUpdate(self, elapsed);
			</OnUpdate>
			<OnEnter>
				UnitFrame_OnEnter(self);
			</OnEnter>
			<OnLeave>
				UnitFrame_OnLeave(self);
			</OnLeave>
			<OnReceiveDrag>
				PlayerFrame_OnReceiveDrag(self);
			</OnReceiveDrag>
		</Scripts>
	</Button>
</Ui>
