<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="LootFrame.lua"/>
	<Button name="LootButtonTemplate" inherits="ItemButtonTemplate" virtual="true">
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentNameFrame" file="Interface\QuestFrame\UI-QuestItemNameFrame">
					<Size>
						<AbsDimension x="130" y="62"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="30" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentText" inherits="GameFontNormal" justifyH="LEFT">
					<Size>
						<AbsDimension x="93" y="38"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="8" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
				self.hasItem = 1;
			</OnLoad>
			<OnEnter>
				LootItem_OnEnter(self);
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
				ResetCursor();
            </OnLeave>
			<OnUpdate>
				if ( GameTooltip:IsOwned(self) ) then
					LootItem_OnEnter(self);
				end
				CursorOnUpdate(self);
			</OnUpdate>
			<OnClick>
				if ( IsModifiedClick() ) then
					HandleModifiedItemClick(GetLootSlotLink(self.slot));
				else
					LootButton_OnClick(self, button);
				end
			</OnClick>
		</Scripts>
	</Button>
	<Frame name="LootFrame" frameStrata="HIGH" toplevel="true" movable="true" enableMouse="true" clampedToScreen="true" hidden="true" parent="UIParent">
		<Size>
			<AbsDimension x="256" y="256"/>
		</Size>
		<Anchors>
			<Anchor point="TOPLEFT">
				<Offset>
					<AbsDimension x="0" y="-104"/>
				</Offset>
			</Anchor>
		</Anchors>
		<TitleRegion setAllPoints="true"/>
		<HitRectInsets>
			<AbsInset left="0" right="70" top="0" bottom="0"/>
		</HitRectInsets>
		<Layers>
			<Layer level="BORDER">
				<Texture name="LootFramePortraitOverlay" file="Interface\TargetingFrame\TargetDead">
					<Size>
						<AbsDimension x="58" y="58"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="10" y="-8"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture file="Interface\LootFrame\UI-LootPanel"/>
				<FontString inherits="GameFontNormal" text="ITEMS">
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="-12" y="102"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="LootFramePrev" inherits="GameFontNormal" text="PREV">
					<Anchors>
						<Anchor point="BOTTOMLEFT">
							<Offset>
								<AbsDimension x="57" y="27"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="LootFrameNext" inherits="GameFontNormal" text="NEXT">
					<Anchors>
              <Anchor point="BOTTOMRIGHT" relativeTo="LootFrame" relativePoint="BOTTOMLEFT">
              <Offset>
                <AbsDimension x="142" y="27"/>
              </Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="LootCloseButton">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="-81" y="-26"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						HideUIPanel(LootFrame);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Up"/>
				<PushedTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
			</Button>
			<Button name="LootButton1" inherits="LootButtonTemplate" id="1">
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="24" y="-80"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="LootButton2" inherits="LootButtonTemplate" id="2">
				<Anchors>
					<Anchor point="TOP" relativeTo="LootButton1" relativePoint="BOTTOM">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="LootButton3" inherits="LootButtonTemplate" id="3">
				<Anchors>
					<Anchor point="TOP" relativeTo="LootButton2" relativePoint="BOTTOM">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="LootButton4" inherits="LootButtonTemplate" id="4">
				<Anchors>
					<Anchor point="TOP" relativeTo="LootButton3" relativePoint="BOTTOM">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="LootFrameUpButton">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOMLEFT" relativeTo="LootFrame" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="25" y="16"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						LootFrame_PageUp();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Up"/>
				<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Down"/>
				<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>
			<Button name="LootFrameDownButton">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
          <Anchor point="BOTTOMLEFT" relativeTo="LootFrame" relativePoint="BOTTOMLEFT">
            <Offset>
              <AbsDimension x="143" y="16"/>
            </Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						LootFrame_PageDown();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up"/>
				<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down"/>
				<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad>
				LootFrame_OnLoad(self);
			</OnLoad>
			<OnEvent>
				LootFrame_OnEvent(self, event, ...);
			</OnEvent>
			<OnShow>
				LootFrame_OnShow(self);
			</OnShow>
			<OnHide>
				LootFrame_OnHide();
			</OnHide>
		</Scripts>
	</Frame>
	<Frame name="GroupLootDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
		<Anchors>
			<Anchor point="TOPLEFT"/>
		</Anchors>
		<Scripts>
			<OnLoad>
				GroupLootDropDown_OnLoad(self);
			</OnLoad>
		</Scripts>
	</Frame>
	<Frame name="GroupLootFrameTemplate" toplevel="true" frameStrata="DIALOG" hidden="true" virtual="true">
		<Size>
			<AbsDimension x="243" y="84"/>
		</Size>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentSlotTexture" file="Interface\Buttons\UI-EmptySlot">
					<Size>
						<AbsDimension x="64" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="3" y="-3"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="$parentNameFrame" file="Interface\MerchantFrame\UI-Merchant-LabelSlots">
					<Size>
						<AbsDimension x="128" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentSlotTexture" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="-9" y="-10"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentName" inherits="GameFontNormalSmall" text="Item Name" justifyH="LEFT">
					<Size>
						<AbsDimension x="90" y="30"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentSlotTexture" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="-5" y="5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentDecoration" file="Interface\DialogFrame\UI-DialogBox-Gold-Dragon" hidden="true">
					<Size>
						<AbsDimension x="120" y="120"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="-30" y="15"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="$parentCorner" file="Interface\DialogFrame\UI-DialogBox-Corner">
					<Size>
						<AbsDimension x="32" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="-6" y="-7"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentIconFrame" enableMouse="true">
				<Size>
					<AbsDimension x="34" y="34"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentSlotTexture">
						<Offset>
							<AbsDimension x="15" y="-15"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<Texture name="$parentIcon">
							<Size>
								<AbsDimension x="34" y="34"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT"/>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self.hasItem = 1;
					</OnLoad>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
						GameTooltip:SetLootRollItem(self:GetParent().rollID);
						CursorUpdate(self);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
						ResetCursor();
					</OnLeave>
					<OnUpdate>
						if ( GameTooltip:IsOwned(self) ) then
							GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
							GameTooltip:SetLootRollItem(self:GetParent().rollID);
						end
						CursorOnUpdate(self);
					</OnUpdate>
					<OnClick>
						HandleModifiedItemClick(GetLootRollItemLink(self:GetParent().rollID));
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentPassButton" inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="$parentCorner" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="5" y="5"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						RollOnLoot(self:GetParent().rollID, 0);
					</OnClick>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
						GameTooltip:SetText(PASS);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Button>
			<Button name="$parentRollButton">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-37" y="-14"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						RollOnLoot(self:GetParent().rollID, 1);
					</OnClick>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
						GameTooltip:SetText(NEED);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-GroupLoot-Dice-Up"/>
				<HighlightTexture file="Interface\Buttons\UI-GroupLoot-Dice-Highlight" alphaMode="ADD"/>
				<PushedTexture file="Interface\Buttons\UI-GroupLoot-Dice-Down"/>
			</Button>
			<Button name="$parentGreedButton">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="TOP" relativeTo="$parentRollButton" relativePoint="BOTTOM">
						<Offset>
							<AbsDimension x="-2" y="2"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						RollOnLoot(self:GetParent().rollID, 2);
					</OnClick>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
						GameTooltip:SetText(GREED);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-GroupLoot-Coin-Up"/>
				<HighlightTexture file="Interface\Buttons\UI-GroupLoot-Coin-Highlight" alphaMode="ADD"/>
				<PushedTexture file="Interface\Buttons\UI-GroupLoot-Coin-Down"/>
			</Button>
			<StatusBar name="$parentTimer" drawLayer="BACKGROUND" minValue="0" maxValue="60000" defaultValue="0">
				<Size>
					<AbsDimension x="152" y="10"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentSlotTexture" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="13" y="10"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<Texture file="Interface\PaperDollInfoFrame\UI-Character-Skills-BarBorder">
							<Size>
								<AbsDimension x="156" y="20"/>
							</Size>
							<Anchors>
								<Anchor point="TOP">
									<Offset>
										<AbsDimension x="0" y="5"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnUpdate>
						GroupLootFrame_OnUpdate(self, elapsed);
					</OnUpdate>
				</Scripts>
				<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar" />
				<BarColor r="1.0" g="1.0" b="0" />
			</StatusBar>
		</Frames>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
		</Backdrop>
		<Scripts>
			<OnLoad>
				self:RegisterEvent("CANCEL_LOOT_ROLL");
			</OnLoad>
			<OnShow>
				GroupLootFrame_OnShow(self);
			</OnShow>
			<OnEvent>
				GroupLootFrame_OnEvent(self, event, ...);
			</OnEvent>
			<OnHide>
				GroupLootFrame_OnHide(self);
			</OnHide>
		</Scripts>
	</Frame>
	<Frame name="GroupLootFrame1" inherits="GroupLootFrameTemplate" id="1">
		<Anchors>
			<Anchor point="BOTTOM">
				<Offset>
					<AbsDimension x="0" y="60"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="GroupLootFrame2" inherits="GroupLootFrameTemplate" id="2">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="GroupLootFrame1" relativePoint="TOP">
				<Offset>
					<AbsDimension x="0" y="15"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="GroupLootFrame3" inherits="GroupLootFrameTemplate" id="3">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="GroupLootFrame2" relativePoint="TOP">
				<Offset>
					<AbsDimension x="0" y="15"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="GroupLootFrame4" inherits="GroupLootFrameTemplate" id="4">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="GroupLootFrame3" relativePoint="TOP">
				<Offset>
					<AbsDimension x="0" y="15"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>

</Ui>
